The designer you call when the game changes.

Cable TV, games, smartphones, Bitcoin, AI. Early to all of it.

The work / 1999 to now

In brief

Luis Hurtado

I grew up in West Los Angeles and started making things for screens as a teenager, building player models for a Half-Life mod that Valve later shipped as a retail game. My first job was at a game studio in Santa Monica in 2000, while I was still in high school. In 2002 I joined G4 before the channel was on the air and stayed nearly 6 years while it became the network for gaming culture on television.

Since 2008 I have run Inverted Chaos, my own remote studio. Through agencies, I have designed and animated for Hulu, Netflix, Amazon, Microsoft, Sony, Viacom, NBCUniversal, IBM and Activision, led animation on keynote videos for AWS, and made investor videos for companies going public. In 2022 MARA hired me as a contractor for one conference. I left in 2025 as its Vice President of Design, after launching 6 brands, 2 physical product lines and 4 virtual-asset platforms.

I am also writing an episodic sci-fi series, and helping founders solve business problems through design and custom internal tools.

01 / 1999 to 2003

Games, then a channel before it was on the air.

1999 / West Los Angeles, CA / 3D modeler

Axis and Allied player models for a Half-Life mod built by people who had never met in person. The mod released its first public beta in January 2001, and Valve bought it and shipped it as a retail game in 2003.

2000 / Santa Monica, CA / Production coordinator

Eight months at the studio in Santa Monica, my first job in the industry. I built the company website, art-directed the pitch deck for the project that became Full Spectrum Warrior, and assisted the president day to day.

2002 to 2003 / Los Angeles, CA / Senior designer

Hired in February 2002, 2 months before G4 went on the air with a week-long game of Pong. I art-directed the content-driven sites, built the editing and encoding workflow for G4's web video, and made the mini-sites the sales team used to sell a channel nobody had seen yet. The brief was a website that felt like a games network.

02 / 2004 to 2009

Gaming culture on live television, 5 days a week.

2004 to 2006 / Los Angeles, CA / Animator

Original motion designer on the show that became G4's flagship. Daily segment headers and over-the-shoulder graphics for a live variety hour, built alongside the producers of the comedy sketches and news packages.

2006 to 2007 / Los Angeles, CA / Designer, animator

Art-directed the visual language across every new-media platform G4 had, from the site to the video players to the E3 coverage. Worked with the president and SVP on new ways to deliver content before streaming was a common word. Managed and delegated projects across a small team of designers.

2007 to 2008 / Santa Monica, CA / Graphic designer

Six months on staff designing the tournament sites and the corporate site for an esports league. The work included the Frontlines mini-site, the main GGL site and the sponsor pages.

2008 / Playa del Rey, CA / Designer, animator

Websites for DirecTV's televised esports league and the branding for CGS Live. City franchises from 4 continents played Counter-Strike, FIFA and Forza in a sports-league format, backed by DirecTV, BSkyB and STAR TV. Two seasons, then the 2008 crash closed it in November.

2008 to now / Los Angeles, CA / Founder, creative director

It is the studio I still run, and the only company I own. It has been remote since 2008, with a small team assembled per project. Microsoft, Netflix, Hulu, IBM, Amazon and Activision have all come through it. Most of what follows on this page went through it too.

2009 / Silver Lake, CA / Designer, animator

Seven months in Silver Lake leading production and design on Flash games and high-end agency sites, including the Bossa Nova site and PJ Blands. I designed and animated them.

2009 / Culver City, CA / Designer, animator

Interface and game logic for an A&E Upfronts marketing game called Wake the Planner. The audience was television ad buyers. It was the first game logic I wrote.

03 / 2010 to 2015

Consoles, websites, one phone, then television again.

2010 / Redmond, WA / Designer, animator

I was on campus in Redmond 2 months before E3, designing and animating Microsoft's announcement for Kinect, where Project Natal got its real name at a Cirque du Soleil show. The interface animation was for a device with no controller. Kinect went on to be the fastest-selling consumer electronics device on record.

2011 to 2012 / Santa Monica, CA / Web designer

Six months designing the launch sites for Sony's flagship Uncharted 3, its DLC, the Vita spin-off Golden Abyss and the Jak & Daxter collection. The sites carried the trailers, the pre-order and the lore pages, designed to match each game before release.

2011 / New York, remote / Web lead

Web lead at The Mill on DirecTV's Sokoblovsky Farms site and the live giraffe cam, for an animal that did not exist. The campaign drew 5 million visits in its first week and put 375,000 people on a waitlist to adopt one.

2012 / Los Angeles, CA / Designer, animator

Mission intro sequences for Call of Duty: Black Ops Declassified and the prologue and epilogue for Strike Team, 2 months remote for Activision. The military briefing graphics had to look authentic and read on a handheld screen. I came back to the franchise 3 years later.

2012 to 2014 / Seattle, WA / UX designer

Two years on site in Seattle with the UX team, concepting and visualizing interfaces for a phone that did not exist yet. Its Dynamic Perspective feature used 4 front-facing cameras to track your head and shift the interface in 3D. The phone shipped in July 2014.

2014 / Playa del Rey, CA / Flash animator

One month at Deutsch in Playa del Rey animating Volkswagen ad campaigns in Flash, working from the agency designers' boards. The banners were rich media.

2014 / Newport Beach, CA / Designer, animator

Multiple nationwide 30-second spots for Boost Mobile's Back to School campaign, designed and animated with ChopShop in Newport Beach. Every cut used one visual system.

2014 / Hollywood, CA / Designer, animator

Daily graphic deliverables for Shark After Dark, the live 11pm talk show that ran every night of Shark Week 2014, hosted by Josh Wolf and produced by Embassy Row. Viewer tweets went to air in real time. Each day’s graphics were built in the afternoon and aired that night.

2015 / Burbank, CA / Designer, animator

Over-the-shoulder and in-monitor graphics for a new Nerdist News pilot, the daily show hosted by Jessica Chobot, working with the producers in Burbank. The job took 1 month.

2015 / Remote / Designer, animator

Broadcast graphics package for the Wargaming.net League North America, the World of Tanks pro league. Lower thirds, full-screen standings and the stage video background, built for a live stream rather than a cable channel.

2015 / Los Angeles, CA / Designer

More than 700 vector-accurate multiplayer emblem and seal icons in under 6 weeks, through a pipeline I built for illustration sprints, automated exports and QA across HDR, accessibility and UI constraints. Emblem use went up 40 percent after launch. The game made $550 million in its launch week.

2015 / Los Angeles, CA / Designer, animator

Segment opens and show graphics for The Comment Section on E!, hosted by Michael Kosta and produced by Joel McHale. The show ran 6 episodes in the summer of 2015, and I built the graphics in 2 months.

2015 / Hollywood, CA / Designer, animator

Logo and full broadcast graphics package for Hollywood Sessions, the Epix and Los Angeles Times series where the paper's film writers sat down with the year's awards contenders for an hour at a time. I built the show open, the lower thirds and the transitions in 2 months.

2015 to 2016 / Playa del Rey, CA / Designer, animator

Designed the Operation Change website for the Starkey Hearing Foundation, animated their motion graphics videos, and built the VR 360 production pipeline for their videos. I spent 8 months in Playa del Rey.

04 / 2016 to 2021

Keynote walls, then investor videos.

2016 / Santa Monica, CA / Designer, animator

Led the VR 360 media and graphics for Comedy Central's Another Period and for the 2016 MTV Movie Awards, the first one held outdoors, across the Warner Bros. backlot. The 360 pipeline I had built for Starkey went to Viacom in 2016.

2016 / Universal City, CA / Designer, animator

Show graphics for Syfy Presents: Live from Comic-Con, the network's first live 3-night telecast from San Diego, hosted by Will Arnett. I spent 2 months at Universal City.

2016 to 2017 / Culver City, CA / Animation director, supervising graphics producer

Built the logo and the full visual system for truTV's comedy how-to show, then ran a VFX and graphics team of 5 through the season. More than 80 assets in 9 weeks on a modular After Effects system that cut per-episode graphics hours by 40 percent. The network ordered 13 more episodes, and on those I was supervising graphics producer.

2016 / Van Nuys, CA / Designer, animator

Show graphics for Bill Nye Saves the World, produced by Bunim Murray for Netflix, 2 months in Van Nuys before the April 2017 premiere. The show mixed science, sketches and a panel, and ran 3 seasons.

2017 to 2018 / Santa Monica, CA / Designer, animator

A year on site at Hulu in Santa Monica. I made first-looks for Harlots, Casual and other originals, and the Light it Up fall campaign, which ran during the World Series, in outdoor advertising in New York and on kiosks in Sprint stores nationwide.

2018 / Sunnyvale, CA / Senior After Effects artist

Two on-site stints in Sunnyvale for a Silicon Valley tech company that does not put its name on this kind of work. Six how-to videos with Brickyard VFX, then titles, UI animation and VFX for a keynote with Method Studios.

2018 / Las Vegas, NV / Animation director

Five videos for the 7-screen stage walls at re:Invent 2018, my first year on the keynote. The videos included an homage to Queen, a bird with a broken wing, and The Clash rewritten as a hardware-versus-cloud argument.

2019 and 2020 / Remote / Lead motion designer

In 2019 and 2020 I made 2-stage video campaigns to get Microsoft employees into the company hackathon. The anthem videos were built with Zed Ink and Mercy Brothers for an internal audience of engineers.

2019 / Santa Monica, CA / Lead motion designer

A social video about relationships for IBM iX, with Nomad in Santa Monica. I was lead motion designer for 2 months.

2019 / Las Vegas, NV / Animation director

Five more videos for one canvas of 7 LED screens, 30,720 by 1,280 pixels, shown between keynotes to a live audience of 50,000. I took a remote team of 4 through storyboards and compositing, and worked with an on-site AV crew to make the media servers play the videos.

2019 to 2021 / Remote / Lead motion designer

Seven IPO videos, produced fully remotely, about $100,000 and 6 animators each, from brief to premiere with founders, CFOs and underwriters. The companies were Fastly, Upstart, ON24, Cricut, Traeger, Rent the Runway and Rackspace. The underwriters credited the videos in buy-side meetings. In 2020 I also worked on 2 takeovers of the Times Square screens, one of them for the Rackspace IPO.

2020 to 2023 / Remote / Designer, developer

Designed and built the Merging Path Coaching website in Webflow, and animated the logo lock-up and end titles for their announcement video. Three years of small, ongoing work.

2020 / Remote / Designer, animator

Motion graphics for 2 behind-the-scenes videos from PUBG Corporation on the making of the Sanhok and Vikendi maps. Titles, map graphics and the animated diagrams that explain how a battle royale map gets built and tested.

2021 / Remote / Animation director

Styleframes and an explainer for Yieldblox, the first DeFi lending protocol built on Stellar, made for Script3 before the protocol launched. I was animation director for 2 months.

2021 to 2022 / Remote / Motion designer

The tunnel cold open and a VFX sequence for Your Attention Please, the Hulu original. I worked on it remotely for 4 months.

05 / 2022 to 2025

MARA's first designer. Then its VP of Design.

2022 to 2025 / Remote / Creative director, then VP of Design

I was hired as a contractor for one job, Marathon's debut as Moon Sponsor of Bitcoin 2022 Miami, a show with 200 exhibitors. A remote team delivered the opening video, the 20-by-20-foot LED booth, the signage and the collateral in under 6 weeks. After Miami the company offered me the Creative Director job full time, then made me VP of Design, at one of the largest public Bitcoin miners in North America. I grew the design team into an internal agency that launched 6 brands, 2 physical product lines and 4 virtual-asset platforms. In 2024 I led the brand through the company’s rename to MARA. The full story has its own page.

06 / Now

A studio, a series, and tools.

December 2025 to now / Las Vegas, NV / Co-founder

Strategic communication and design for companies raising capital, recruiting, launching or getting through a transition. I co-founded it in December 2025 with Charlie Schumacher, who was at MARA with me.

2025 to now / Las Vegas, NV / Author

An episodic series set in a cyber-noir city, which I am writing, and the assembly line I am building to make its episodes, from the bible and the script to the shotlist, the generated frames and the edit.

Now

Running Inverted Chaos. Writing Soul Not Found. Testing what a small team can build with AI.

I advise a small number of founders and executives. I take problems that span more than one discipline.

01 / Studio

Inverted Chaos

Brand, story and design for companies forming, rebranding or adding a product line. The studio I own, since 2008.

02 / Series

Soul Not Found

An episodic cyber-noir series. Script, shots and animatic built on an AI assembly line.

03 / Advisory

Founders and executives

Design advisory, and internal tools that replace paid software seats.

Start here

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  3. 03You leave with a plan.What happens first, who it needs, and a date.
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